Survey on Semi-Regular Multiresolution Models for Interactive Terrain Rendering

نویسنده

  • Enrico Gobbetti
چکیده

Rendering high quality digital terrains at interactive rates requires carefully crafted algorithms and data structures able to balance the competing requirements of realism and frame rates, while taking into account the memory and speed limitations of the underlying graphics platform. In this survey, we analyze multi-resolution approaches that exploit a certain semi-regularity of the data. These approaches have produced some of the most efficient systems to date. After providing a short background and motivation for the methods, we focus on illustrating models based on tiled blocks and nested regular grids, quadtrees and triangle bin-trees triangulations, as well as cluster based approaches. We then discuss LOD error metrics and system-level data management aspects of interactive terrain visualization, including dynamic scene management, out-of-core data organization and compression, as well as numerical accuracy.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Reconstruction of Multiresolution Terrain Surfaces

Multiresolution surfaces are especially useful for fast rendering, real-time display and interactive manipulation of large and dense terrain surface models. This paper reviews major multiresolution terrain surface reconstruction techniques and analyses the corresponding data structures. We have proposed and implemented, based on Delaunay retriangulation, a greedy refinement algorithm with a str...

متن کامل

Irregular Morphing for Real-Time Rendering of Large Terrain

The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multiresolution approach for terrain rendering is described which improves on-the-fly the distribution of the density of triangles inside the tile after selecting appropriate Level-Of-Detail by an adaptive sampling. This proposed approach organizes the heightmap into a QuadTr...

متن کامل

Geometry-based Mapping and Rendering of Vector Data over LOD Phototextured 3D Terrain Models

Interactive three-dimensional (3D) visualization of very large-scale grid digital elevation models coupled with corresponding high-resolution remote-sensing phototexture images is a hard problem. The graphics load must be controlled by an adaptive view-dependent surface triangulation and by taking advantage of different levels of detail (LODs) using multiresolution modeling of terrain geometry....

متن کامل

Integrated Multiresolution Geometry and Texture Models for Terrain Visualization

In this paper, an approach for integrating multiresolution representations of terrain geometry and terrain texture data is presented. A terrain is modeled by a regular grid, which can be partially refined by local TINs in order to represent morphologically complex terrain parts. The multiresolution models for terrain texture data and geometry data are closely related: The rendering algorithm se...

متن کامل

Overview of Quadtree-based Terrain Triangulation and Visualization

Real-time rendering and multiresolution modeling of triangulated surfaces has attracted growing interest over the last decade. For interactive visualization of very large scale grid digital elevation models efficiency is a particularly important aspect. The graphics rendering load must be controlled by reducing the number of rendered primitives using level-of-detail (LOD) techniques, adaptive e...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007